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02 買粉絲買粉絲下載的文件在哪看蘋果IOS16(蘋果手機買粉絲中的pdf文件在哪兒找?)

Instagram刷粉絲, Ins買粉絲自助下單平台, Ins買贊網站可微信支付寶付款2024-05-14 04:59:33【】6人已围观

简介5,125);button2.frame=CGRectMake(20,155,125,125);button3.frame=CGRectMake(177,20,125,125);button4.fra

5, 125);

button2.frame = CGRectMake(20, 155, 125, 125);

button3.frame = CGRectMake(177, 20, 125, 125);

button4.frame = CGRectMake(177, 155, 125, 125);

button5.frame = CGRectMake(328, 20, 125, 125);

button6.frame = CGRectMake(328, 155, 125, 125);

}

}

還需要修改- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation的代碼:

修改后為:

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation

{

return (interfaceOrientation == UIInterfaceOrientationPortrait

|| interfaceOrientation == UIInterfaceOrientationLandscapeLeft

|| interfaceOrientation == UIInterfaceOrientationLandscapeRight);

}

然后在dealloc中釋放資源:

- (void)dealloc

{

[button1 release];

[button2 release];

[button3 release];

[button4 release];

[button5 release];

[button6 release];

[super dealloc];

}

到此代碼部分搞定,然后就是連接控制器和視圖了。這點應該比較簡單了。呵呵!

然后Build and Go最終結果為:

3.切換視圖

這種方法使用于比較復雜的界面,是需要分別設計橫向模式和縱向模式,然后在使用的過程中自動切換。

當然了這個也需要確定輸出口和一些方法了。

首先定義輸出口:

(簡單描述,設計兩個視圖,一個定義為landscape,一個是portrait,一個為320x460,一個為480x300,每一個輸出口分別和每個視圖中的按鈕想關聯)

//用于切換的兩個View

IBOutlet UIView *landscape;

IBOutlet UIView *portrait;

//Foo兩個View中的Foo按鈕

IBOutlet UIButton *landscapeFooButton;

IBOutlet UIButton *portraitFooButton;

//Bar兩個View中的Bar按鈕

IBOutlet UIButton *landscapeBarButton;

IBOutlet UIButton *portraitBarButton;

還需要File's Owner和兩個View想關聯。按住Ctrl將File's Owner拖到Portrait上面,在彈出灰色菜單上選擇Portrait同理選擇Landscape。然后在按住Ctrl將File's Owner拖到Landscape上面,在彈出的灰色菜單上選擇View,讓Landscape為自啟動View。

然后是方法的實現:

-(void)willAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)to ration:(NSTimeInterval)ration

{

if(to == UIInterfaceOrientationPortrait)

{

self.view = self.portrait;

self.view.transform = CGAffineTransformIdentity;

self.view.transform = CGAffineTransformMakeRotation(degressToRadian(0));

self.view.bounds = CGRectMake(0.0, 0.0, 320.0, 460.0);

}

else if (to == UIInterfaceOrientationLandscapeLeft)

{

self.view = self.landscape;

self.view.transform = CGAffineTransformIdentity;

self.view.transform = CGAffineTransformMakeRotation(degressToRadian(-90));

self.view.bounds = CGRectMake(0.0, 0.0, 460.0, 320.0);

}

else if (to == UIInterfaceOrientationPortraitUpsideDown)

{

self.view = self.portrait;

self.view.transform = CGAffineTransformIdentity;

self.view.transform = CGAffineTransformMakeRotation(degressToRadian(180));

self.view.bounds = CGRectMake(0.0, 0.0, 320.0, 460.0);

}

else if (to == UIInterfaceOrientationLandscapeRight)

{

self.view = self.landscape;

self.view.transform = CGAffineTransformIdentity;

self.view.transform = CGAffineTransformMakeRotation(degressToRadian(90));

self.view.bounds = CGRectMake(0.0, 0.0, 460.0, 320.0);

}

}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation

{

return YES;

}

不要忘了在dealloc中釋放資源哦。

因為在上面的代碼中使用到了Core Graphics框架,因此要把該框架連接到該項目中,具體的方法是:在Resources上面點右鍵Add->Existing Frameworks。然后就是查找路徑了。我第一次就看錯了沒有找到,哎,做事情不下心呀!具體路徑為:/Developer/Platforms /iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.1.sdk/System /Library/Frameworks/CoreGraphics.framework 呵呵,這個路徑是有點長不好找,記住不是在:/Developer/SDKs里面了,我剛開始就是找到呢里面了。呵呵!還有就是導入后會處理一個提示框, 不要Copy,Reference Type要選擇Relative to Current SDK然后add就OK了。

例子中還有一個方法是對View中的按鈕實現隱藏的,這個就比較簡單了!

具體方法為:

-(IBAction)buttonPressed:(id)sender

{

if(sender == portraitFooButton||sender == landscapeFooButton)

{

portraitFooButton.hidden=YES;

landscapeFooButton.hidden=YES;

}

else

{

portraitBarButton.hidden=YES;

landscapeBarButton.hidden=YES;

}

}

呵呵,上圖兩張看看:

剛開始運行時的圖片

旋轉后并且按了Foo按鈕后的圖片

很赞哦!(5472)

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