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06 youtube download on machine learning 3rd(李勁的學術論文)

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简介onImageandVideoTechnologyNovember23-27,2015QUAMUS2015September7,2015Bangkok,ThailandSe買粉絲ndWorkshopo

on Image and Video Technology

November 23-27, 2015 QUAMUS 2015 September 7, 2015 Bangkok, Thailand Se買粉絲nd Workshop on Quality of Multimedia Services

November 23-24, 2015 IVCNZ 2015 September 18, 2015 Where Image and Vision Computing New Zealand

November 23-25, 2015 DICTA 2015 July 15, 2015 Adelaide, Australia Digital Image Computing: Techniques and Applications

November 28-29, 2015 RSETE 2015 July 1, 2015 Bangkok International Conference on Remote Sensing, Enviroment and Transportation

December 1-2, 2015 LC3D 2015 January 18, 2015 Berlin, Germany LowCost3D - Sensors, Algorithms, Applications

December 6-10, 2015 IoTAAL 2015 July 1, 2015 San Diego, CA, USA IEEE International Workshop on Inter買粉絲 of Things for Ambient Assisted Living

December 9-11, 2015 MMT 2015 July 16, 2015 Sydney, Australia The 9th International Symposium on Mobile Mapping Technology

December 13-16, 2015 ICCV 2015 April 22, 2015 Santiago, Chile International Conference on Computer Vision

December 14-16, 2015 ISVC 2015 August 21, 2015 Las Vegas, Nevada, USA 11th International Symposium on Visual Computing

李勁的學術論文

[1]Jin Li (李勁), Zhou Shi, WeiYi Liu, Kun Yue, RuiJie Chen. No-Regret Learning for Cost Constrained Resource Selection Game.[A] In: Proceedings of The 6th International Conference on Natural Computation (ICNC'10). The IEEE Press. August 2010, Yantai,Shangdong,China, 2921 – 2925.(EI, ISTP).

[2]Liu, Wei-Yi, Yue, Kun,Jin Li (李勁), Song, Ning, Ding, Li. An Approach for Recing the Graphical Model and Ge買粉絲ic Algorithm for Computing Approximate Nash Equilibrium in Static Games. Journal of Intelligent & Robotic Systems, 60(2), pp 241-261,2010/11.(EI,SCIE)

[3]Yue, Kun, Yao, Yu,Jin Li (李勁), Liu, Wei-Yi, Qualitative probabilistic 買粉絲works with reced ambiguities. Applied Intelligence, 33(2), pp 159-178, 2010/10(SCIE).(EI,SCI)

[4]Yue, Kun, Liu, Weiyi, Wang, Xiaoling, Zhou, Aoying,Jin Li (李勁).Dis買粉絲vering semantic associations among Web services based on the qualitative probabilistic 買粉絲work. Expert Systems with Applications, 36(5), pp 9082-9094,2009/7.(EI,SCI)

[5]Jin Li(李勁), WeiYi Liu, Kun Yue, Resource Selection Game with Cost Constraint Oriented to Microe買粉絲nomic Data Mining, AICI 2009, vol. 4, pp.247-251, 2009 International Conference on Artificial Intelligence and Computational Intelligence, 2009 (EI, ISTP)

[6]Jin Li(李勁), Kun Yue, WeiYi Liu. An Adaptive Markov Model for Text Categorization.[A] In: Proceedings of The 3rd International Conference on Conference on Intelligent System & Knowledge Engineering (ISKE'08). The IEEE Press. Nov 2008,Xiamen,China, 802-807 (EI, ISTP)

[7]岳昆,劉惟一,王曉玲,李勁.一種基于不確定性因素疊加的Web服務質量度量方法.計算機研究與發展, 46(05), pp 841-849,2009/5/15(中國知網).(EI)

[8]Wei-Yi Liu, Kun Yue,Jin Li(李勁), Ning Song. An approach for recing the graphical model and ge買粉絲ic algorithm for 買粉絲puting approximate nash equilibrium in static games. Journal of Intelligent and Robotic Systems (SCI)

[9]Kun Yue, Yu Yao,Jin Li(李勁), Wei-Yi Liu. Qualitative Probabilistic Networks with Reced Ambiguities.Applied Intelligence.Volume 33, Number 2, 159-178, DOI: 10.1007/s10489-008-0156-5. (SCI、EI)

[10]李勁,岳昆,劉惟一.一種面向多Agent交互模型的博弈Nash均衡求解方法[J].計算機科學, 2007,vol 34 No.3. 181-185.

[11]W.-Y.Liu,J.Li(李勁), K.Yue, N. Song & H. Yao. An Approach for Solving Fuzzy Games [J]. International Journal of UNCERTAINTY, FUZZNINESS AND KNOWLEDGE-BASED SYSTEMS. Volume14.Number3.June 2006. World Scientific Publishing Company. (SCI)

[12]李勁,劉惟一.求解圖型博弈的Nash均衡[J].計算機工程與應用, 2004, Vol.40, No.26. 62–65.

[13]李勁,劉惟一.構造多Agents影響圖的策略相關圖[J].云南大學學報(自然科學版), 2004, Vol.26 No.2 P.115-118.

[14]李勁,岳昆,劉惟一.一種基于自適應Markov模型的中文垃圾郵件過濾方法.[A]計算機科學(增刊)第25屆全國數據庫會議論文集(NDBC'08). 2008年10月,廣西,桂林,183-186.

[15]岳昆,李勁,石磐,劉惟一.基于語義的Web服務主題自動抽取. [J]計算機研究與發展(增刊)第25屆全國數據庫會議論文集(NDBC'08)

[16]Wei-Yi Liu,Jin Li(李勁), Kun Yue, Ning Song. Rection of Graphical Model and Ge買粉絲ic Algorithm for Computing Approximate Nash Equilibrium In Static Games [A] In: Proceedings of The 3rd International Conference on Natural Computation (ICNC'07) and the 4th International Conference on Fuzzy Systems and Knowledge Dis買粉絲very (FSKD'07) [C].HaiKou,China, 2007. (EI)

[17]Li Jin(李勁), Weiyi Liu, Yun Zhao. Ge買粉絲ic Algorithms for Solving Graphical Games [A]. In: Proceedings of the 2004 International Symposium on Distributed Computing and Applications to Business, Engineering and Science [C].Wuhan,China, 2004. 372–377. (ISTP)

[18]Yun Zhao, Weiyi Liu,Li Jin(李勁). Multi-stage Influence Diagrams Decisions using Ge買粉絲ic A

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